
I’ve been working on a small card game called Dot Allot. The challenge was to make a game with 18 cards, but only 9 are used in each play. Here are the print and play files:
Score the most points by creating the largest groups of coloured dots (red, blue, and yellow) in your scoring area. Every turn forces you to place at least one dot into your opponent’s area. It creates a tug-of-war where even your best move might come back to hurt you later.
On your turn, you:
Pitch video:
https://youtu.be/_yH1xClKKsc
If you try it, I’d love to hear what stands out. Are there moments where helping your opponent feels too strong—or not strong enough?