
It has been a while since I made any updates to Squirrel or Fox?, despite the many hours I put in. Looking back, the problem wasn’t a lack of ideas. It was the opposite: I had too many. It wasn’t until I started limiting myself that things finally clicked.
The earliest prototype of the game only had two types of cards: the foxes and the squirrels. The shuffled deck was put in the center of the table, then players flipped cards from the deck and said what they saw. If a player make a mistake, this player would collect all of the flipped cards as penalty points. The Player with the fewest penalty points at the end of the deck would be the winner of the game.
I tried the game with my (very young) nephews and they seemed to enjoy it. Playing with older children and adults was not so encouraging. The game was not challenging enough and so it was very easy to finish the game with no penalty points. The playtesters were full of suggestions on how I could add some difficulty:
I wanted to stick to a single question, “is it a squirrel or a fox?”, so most of these suggestions were not considered. I started to test the remaining ideas.
I decided to add a new card type: the box. It's purpose was to:
Players were supposed to start a new discard pile every time a box card was flipped. If they said an animal name instead, they would collect the discard pile as penalty points. The box card added some drama, but did not add much difficulty.
I decided to add two game variations to the rules that would increase the difficulty further.
The idea for variation 1 was simple. The game played normally except that you had to say the animal on the card before yours. I expected people to make more mistakes following this rule. This variation was successful for groups who placed the new card over the previous one before speaking. Some players, however, would not look at the cards they flipped, making the rule of little use.
The second variation uses the box in the following way:
Players always had a 50-50 chance of getting the answer right even if they were guessing. I liked that it was still easy for very young children to play - and feel smart while doing so.